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The Last Spike box art

The Last Spike

Players

2-6

Time

?-?

Age

10+

Weight

1.74

Rating

6.74

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Last Spike has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Last Spike has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The Last Spike has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

In The Last Spike, players must cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player competes to accumulate the most money from land speculation before the "last spike" is laid. Each player has a hand of four track tiles, with each tile showing a particular location on the game board and a cost. The game board depicts nine cities in a diamond shape, with St. Louis at one tip and Sacramento at the other, and locations where track can be built are marked on the game board. On a turn, a player places one of their track tiles in the appropriate space, paying the cost while doing so. (If a player can't afford to place track, they must sell one or more of their train deeds to raise cash.) If the player is the first to place adjacent to a city, they gain a deed to that city for free. After placing a tile, a player can purchase one deed for a city. Whenever two cities are connected, all holders of the deeds for those two cities receive funds from the bank based on the number of deeds they hold. A city will pay out 0-4 times depending on where it is and how track is built during the game. When a player places a tile that creates a contiguous track from St. Louis to Sacramento, this player receives a $20,000 bonus, everyone receives a deed payout for the cities just connected, then the game ends. Whoever has the most cash wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Tom Dalgliesh

Artists

3
Karim Chakroun Tomasz Larek Cezary Szulc

Publishers

2
Columbia Games Nasza Ksi?garnia

Linked items

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