Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Cable Car is a reworked rerelease of the game originally published in 1997 by db-Spiele as Iron Horse and in 2000 by Queen Games as Metro, with a different theme, new artwork and the components and rules to play the new, optional variant "Cable Car Company," which introduces stock holding to the game. Players place square tiles onto the board to form rail lines.
Core mechanisms
Key systems that shape the decisions players make.
Stock Holding
Acquire shares whose value depends on companies, assets, or player actions.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Connections
Create meaningful links between locations, pieces, or concepts.
Read the full game description
Cable Car is a reworked rerelease of the game originally published in 1997 by db-Spiele as Iron Horse and in 2000 by Queen Games as Metro, with a different theme, new artwork and the components and rules to play the new, optional variant "Cable Car Company," which introduces stock holding to the game. Players place square tiles onto the board to form rail lines. The object of the game is to make the rail lines as long as possible. Players start with a number of cars ringing the board. When a tile placement connects a car to a station (either to those on the edge or to the power station in the center of the board), that car is turned to indicate it has been scored and the player scores one point for each tile that the route crosses. (Slightly reworded for clarity and consistency from Queen Games' announcement of the game.) Re-implements: Metro