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Ragnarok: The Twilight Of The Gods box art

Ragnarok: The Twilight Of The Gods

Players

2

Time

?-?

Age

12+

Weight

2.46

Rating

5.75

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Ragnarok: The Twilight of the Gods has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Ragnarok: The Twilight of the Gods provides a fresh and engaging experience with high replayability.

Luck profile

Ragnarok: The Twilight of the Gods has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Ragnarok: The Twilight of the Gods is a game depicting the struggle of the Aesir race of Norse gods against an invasion of enemies led by the traitorous god, Loki. The map depicts the Plain of Vigrid, lying between the Rainbow Bridge and the city of the gods, Asgard, where the battle takes place, and the playing pieces represent warriors, Valkyries, Frost Giants, Fire Giants, and such celebrated individuals as Odin, Thor, Loki, and the Midgard Serpent. Each player maneuvers his forces across the map in an effort to fulfill his victory conditions. To win, the player commanding the invading Jotun forces must destroy Asgard, thus bringing about Ragnarok, the twilight of the gods. The Aesir player must repel the Jotun invasion to win, thus postponing Asgard's fall. Originally published in Ares Magazine #8 May 1981

Media

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Editions

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Credits

Designers

1
Darryl D. Esakof

Artists

1
Redmond A. Simonsen

Publishers

2
Hobby Japan SPI (Simulations Publications, Inc.)

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