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Dragons Of Glory box art
Rich game profile

Dragons Of Glory

Dragons of Glory is a simple wargame set in the fantasy world of the Dragonlance fantasy series. Players take the roles of the the evil Dragon Highlords who try to conquer the nations of Ansalon, or the Whitestone forces, who try to stop the Dragon Highlords. Game consists of fou...

Players

2

Time

?-?

Age

12+

Weight

2.57

Rating

6.27

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Dragons of Glory has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played.

Luck profile

The final luck score for Dragons of Glory is 6.33 out of 10. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Dragons of Glory is a simple wargame set in the fantasy world of the Dragonlance fantasy series. Players take the roles of the the evil Dragon Highlords who try to conquer the nations of Ansalon, or the Whitestone forces, who try to stop the Dragon Highlords. Game consists of four scenarios and a campaign game. The game system is built around the standard wargame, with a hexgrid overlaid mapsheet, counters representing the armies and fleets of both sides and the leaders who led them, combat charts. The turn sequence is the standard you-move-I-move kind. One interesting thing about the game is that both players start with minimal forces (The Whitestone player actually starts with none!), and try to activate allied nations as the game progresses. Game component consists of one mapsheet depicting the continent of Ansalon in the fantasy world of Krynn, counters, rules and numerous charts.

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Tracy Hickman Douglas Niles

Publishers

1
Tactical Studies Rules (TSR)

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