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Dragons Of Glory box art
1986 Ranked #15,212

Dragons Of Glory

This fantasy conquest wargame has Dragon Highlords invade nations while Whitestone forces try to stop them. Both sides begin with scarce forces and must activate allies, making expansion of support central to the campaign.

Wargames Fantasy Novel-based Chit-Pull System Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.57/5

Rating

6.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dragons of Glory is a simple wargame set in the fantasy world of the Dragonlance fantasy series. Players take the roles of the the evil Dragon Highlords who try to conquer the nations of Ansalon, or the Whitestone forces, who try to stop the Dragon Highlords.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dragons of Glory is a simple wargame set in the fantasy world of the Dragonlance fantasy series. Players take the roles of the the evil Dragon Highlords who try to conquer the nations of Ansalon, or the Whitestone forces, who try to stop the Dragon Highlords. Game consists of four scenarios and a campaign game. The game system is built around the standard wargame, with a hexgrid overlaid mapsheet, counters representing the armies and fleets of both sides and the leaders who led them, combat charts. The turn sequence is the standard you-move-I-move kind. One interesting thing about the game is that both players start with minimal forces (The Whitestone player actually starts with none!), and try to activate allied nations as the game progresses. Game component consists of one mapsheet depicting the continent of Ansalon in the fantasy world of Krynn, counters, rules and numerous charts.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Tracy Hickman Douglas Niles

Publishers

1
Tactical Studies Rules (TSR)

Linked items

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