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Race To Adventure: The Spirit Of The Century Exploration Game box art
2013 Ranked #10,252

Race To Adventure: The Spirit Of The Century Exploration Game

A pulp adventure race game has explorers choose gear, travel exotic locations, and collect clues and passport stamps. The first to complete major exploits and return to the Century Club wins.

Adventure Exploration Modular Board Variable Phase Order

Players

2-5

Play time

Not listed

Age

8+

Complexity

1.48/5

Rating

6.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Spirit of the Century setting blasts its way into the world of board games, riding a jetpack and armed with a lightning gun, in Race to Adventure: The Spirit of the Century Exploration Game! Race to Adventure!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Spirit of the Century setting blasts its way into the world of board games, riding a jetpack and armed with a lightning gun, in Race to Adventure: The Spirit of the Century Exploration Game! Race to Adventure! is a fun, family-friendly board game for ages 8 and up that can be played in about half an hour. Fans of pulp will love the brightly-colored world of talking apes and flying jet-men, and busy families can have an evening of fun that doesn't take over the whole night. For experienced gamers who love the "role selection" dynamic in board and card games, Race to Adventure! offers a strong introduction to those concepts that your friends will find less intimidating than similar Euro-games, yet still packed with enough complexity and configurability to challenge everyone. Race to Adventure! is easy to learn and quick to play. Check out our ten-minute tutorial video in the videos section here. Players grab their passports, place their pawns in a starting position at the Century Club, and then the race is on! Players take turns selecting exciting items to help them on their quest, like the Jet Pack, Zeppelin, or Lightning Gun. Each item determines what missions and actions the players can take on their turn. Once the items are chosen, everyone moves and takes action at exotic locations around the board, collecting stamps and clues as they go. The first player to rescue the prisoner from Atlantis, survive the Mummy's Curse, collect all nine passport stamps, and return to the Century Club wins the game!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
20 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

3
Evan Denbaum E. K. Lytle Chris Ruggiero

Artists

3
Fred Hicks Daniel Solis Christian N. St. Pierre

Publishers

1
Evil Hat Productions

Linked items

No published linked games yet.