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Knights Of The Dinner Table: Hack! box art

Knights Of The Dinner Table: Hack!

Players

2-5

Time

?-?

Age

10+

Weight

1.8

Rating

5.99

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

The game Knights of the Dinner Table: Hack! has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Knights of the Dinner Table: Hack! is 5.67. The game has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. There is some room for players to influence or mitigate the effects of randomness through strategic decisions, but luck still plays a significant role. The overall luck dependence is balanced, with a mix of luck and strategy determining the game outcome. While luck does play a role, player strategy and decisions have a substantial influence on the game. Overall, the game is moderately influenced by luck and requires a combination of strategic thinking and luck management.

Overview

This game consists of four unique character decks and 1 game master deck. It can be played with just two character decks or 1 to 4 character decks and a game master deck. The goal for the characters is to escape from the Tomb of Vectra. The game master's goal is to kill the characters. Each deck has a number of rooms, items, monsters, npcs, traps and rule changes. Characters generally try to foil each other's escape. The game is somewhat similar to Abduction, another great game by Eden Studios, but definitely also very different.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Matthew Colville

Artists

3
Dan Smith George Vasilakos Manny Vega

Publishers

2
Eden Studios Kenzer and Company

Linked items

No linked items imported yet.