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Drakborgen Legenden box art

Drakborgen Legenden

Players

2-4

Time

?-?

Age

?+

Weight

2.24

Rating

5.93

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Drakborgen Legenden has a high replayability score due to its high variability gameboard, expansions available, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows for deep strategic possibilities and room for improvement in tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Drakborgen Legenden is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The 2nd edition of the classic adventure game Drakborgen (DungeonQuest) from 1985. The players enter the unexplored Dragon's Keep in search for treasure. The Keep is home to a dragon, and it is up to the players, with luck and timing, to overcome the dangers, collect some treasure and escape from the Keep before the sun sets and the vampires go hunting. This edition features streamlined rules, for example pre-placed one-use event tiles (placed onto the room tiles) instead of the players drawing room cards each time they enter a room. Door cards, trap cards, search cards, corpse cards and chest cards have been rationalized; all is now contained on the room tiles. Undefeated monsters and certain traps now stay on the board, and the game features a slightly more complex and tactical fighting system. The game allows for co-operative play, and even the dragon herself can be killed. Re-implements: DungeonQuest

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Editions

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Credits

Designers

2
Jakob Bonds Gustav Bonds

Artists

1
Andreas Gustafsson

Publishers

1
Alga

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