Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The 2nd edition of the classic adventure game Drakborgen (DungeonQuest) from 1985. The players enter the unexplored Dragon's Keep in search for treasure.
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Modular Board
Build the play area from interchangeable sections that vary between games.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
The 2nd edition of the classic adventure game Drakborgen (DungeonQuest) from 1985. The players enter the unexplored Dragon's Keep in search for treasure. The Keep is home to a dragon, and it is up to the players, with luck and timing, to overcome the dangers, collect some treasure and escape from the Keep before the sun sets and the vampires go hunting. This edition features streamlined rules, for example pre-placed one-use event tiles (placed onto the room tiles) instead of the players drawing room cards each time they enter a room. Door cards, trap cards, search cards, corpse cards and chest cards have been rationalized; all is now contained on the room tiles. Undefeated monsters and certain traps now stay on the board, and the game features a slightly more complex and tactical fighting system. The game allows for co-operative play, and even the dragon herself can be killed. Re-implements: DungeonQuest