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Psycho Raiders box art
Rich game profile

Psycho Raiders

In 1978 four friends experience a nightmarish ordeal. Steve, Randy, Ginger, and Dawn innocently set out to camp and enjoy the countryside near a small town on Halloween. Unfortunately their car breaks down and they meet with pure darkness, the Psycho Raiders, once they are on you...

Players

2-7

Time

?-?

Age

18+

Weight

2.9

Rating

8.00

Should this hit the table?

Quick read before the metadata.

Psycho Raiders has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Psycho Raiders has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Psycho Raiders has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Psycho Raiders is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

In 1978 four friends experience a nightmarish ordeal. Steve, Randy, Ginger, and Dawn innocently set out to camp and enjoy the countryside near a small town on Halloween. Unfortunately their car breaks down and they meet with pure darkness, the Psycho Raiders, once they are on your trail, they hunt to the death... This horrifying halloween night may not be survived. The true story of what happened on this fateful evening comes alive in the pages and gameplay of Halloween Nightmares. Psycho Raiders is a horror simulation experience. Unlike games that tend to aim for perfect balance, Psycho Raiders' main focus is delivering the terrifying experience that occurred on this Halloween night. Characters and situations are not balanced to equal one another but created to simulate the actual experience. The game begins very slanted to the raiders, they will assuredly destroy if fighting just ill prepared campers. Through the use of finding weapons or alerting the nearby town folk of Crucible, the campers can possibly turn the tables on the raiders. But there may also be a horrid realization that certain town folk are raiders themselves. The campers may not be able to trust anyone! It might be best to run! RUN AS FAST AS YOU CAN! Psycho Raiders is a tactical hex and counter game with each token representing an individual character. Characters have sheets with some individual stats related to speed, strength and will to live. In the short game, the campers can win if any of them escape the north end of the map while hidden. Psycho Raiders is a very visceral experience and we have rated it X. Anyone one under the age of 18 is NOT permitted to play. Pregnant or players with a fragile or nervous disposition are strongly encouraged NOT TO PLAY THIS GAME! GAME COMIC CREATED BY CHARLIE FOGEL! Note: Psycho Raiders is the first game featured in our "Halloween Nightmares Horrorgame Magazine", a game magazine dedicated to Halloween and the Horrorgame genre. Players will need to xerox elements and provide two D6 and pencils to play this game

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Credits

People and publishers

Designers

3
Mat Brinkman Jochen Hartmann Nate Hayden

Artists

4
Commode Ministrels in Bullface Charlie Fogel Joseph Lunders Manifester

Publishers

2
Blast City Games Emperors of Eternal Evil

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