Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Divine Right is a fantasy board game from the Game Wizards at TSR.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Events
Triggered events alter the shared state, rules, or available choices.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Divine Right is a fantasy board game from the Game Wizards at TSR. It combines combat, diplomacy, and role-playing into 2-4 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat -- or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation which demands skill and luck. The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards. —description from the publisher Expanded by: Divine Right: Scarlet Empire