allboardgames.com
Divine Right box art
1979 Ranked #4,273

Divine Right

This fantasy board game combines strategy with a classic Game Wizards design. Competing powers seek divine right in a world of adventure and war.

Wargames Fantasy Political Events Grid Movement

Players

2-6

Play time

Not listed

Age

12+

Complexity

3.2/5

Rating

7.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Divine Right is a fantasy board game from the Game Wizards at TSR.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Divine Right is a fantasy board game from the Game Wizards at TSR. It combines combat, diplomacy, and role-playing into 2-4 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat -- or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation which demands skill and luck. The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards. —description from the publisher Expanded by: Divine Right: Scarlet Empire

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
360 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

2
Glenn Rahman Kenneth Rahman

Artists

3
Kenneth Rahman David C. Sutherland, III David A. Trampier

Publishers

1
Tactical Studies Rules (TSR)

Linked items

No published linked games yet.