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Battlemist box art
1998 Ranked #11,637

Battlemist

Fantasy strategy game has rival races balance military and economic concerns while gathering magical stars across a hex map. Resource management and quest cards shape the contest for scattered power.

Wargames Exploration Fantasy Hexagon Grid Dice Rolling

Players

2-6

Play time

Not listed

Age

12+

Complexity

3.2/5

Rating

5.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In this fantasy relative to Twilight Imperium, players control races that must juggle military and economic concerns with a quest to gather the magical stars spread across the land.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In this fantasy relative to Twilight Imperium, players control races that must juggle military and economic concerns with a quest to gather the magical stars spread across the land. The game board is made up of hex tiles and players use a resource system that has similarities to The Settlers of Catan. A card driven system resolves players' quests. Expanded by: Battlemist: The Sails of War Reimplemented by: Runewars

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–5
Play time
200 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Christian T. Petersen

Artists

2
Bill Heagy Christian T. Petersen

Publishers

1
Fantasy Flight Games