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Battlemist box art

Battlemist

Players

2-6

Time

?-?

Age

12+

Weight

3.2

Rating

5.92

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Battlemist has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to other players' actions. However, there is less emphasis on cooperation in the game.

Replay value

Battlemist offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is average, and the game scales well with different player counts. While it may not be the easiest game to learn, it still provides a good balance between ease of learning and depth. Overall, Battlemist has a strong replayability score of 7.9.

Luck profile

Battlemist has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is balanced between luck and strategy, making it suitable for players who enjoy a mix of both.

Overview

In this fantasy relative to Twilight Imperium, players control races that must juggle military and economic concerns with a quest to gather the magical stars spread across the land. The game board is made up of hex tiles and players use a resource system that has similarities to The Settlers of Catan. A card driven system resolves players' quests. Expanded by: Battlemist: The Sails of War Reimplemented by: Runewars

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Christian T. Petersen

Artists

2
Bill Heagy Christian T. Petersen

Publishers

1
Fantasy Flight Games