Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This is a simple game of demolition derby racing. Each player controls a car and tries to speed into the other players.
Core mechanisms
Key systems that shape the decisions players make.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Events
Triggered events alter the shared state, rules, or available choices.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
This is a simple game of demolition derby racing. Each player controls a car and tries to speed into the other players. Various setups are possible, such as the free-for-all or the figure-eight race. Cars keep track of damage in a simple fashion, and collisions are resolved with a simple speed-related table and damage cards. Interesting results are locked fenders (the two cars are entangled sitting ducks for a while) and punctured gas tank (which leaves you just a few turns until you become a wreck).