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Go 500 Racing Dice Game box art

Go 500 Racing Dice Game

Players

1-6

Time

?-?

Age

?+

Weight

1.17

Rating

5.67

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The Go 500 Racing Dice Game has a moderate level of direct confrontation, with battles and competitive actions that can impact opponents. It also offers a good amount of strategic depth in confrontation, with players' decisions indirectly affecting others through resource denial, market manipulation, and strategic positioning. The game requires frequent attention to other players' strategies and turns, enhancing interaction. However, the level of cooperation required is relatively low. Overall, the game has a solid interaction score of 7.6.

Replay value

The Go 500 Racing Dice Game has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, with multiple paths to victory and random elements. The expansions add new content and gameplay elements, enhancing the overall replay value. Players have ample room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The Go 500 Racing Dice Game has a moderate influence of luck. The game outcome is predominantly determined by random elements such as dice rolls, but players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. While luck plays a significant role, there is still room for players to influence the outcome through their choices. Overall, the game has a balanced mix of luck and strategy.

Overview

A Stock Car racing themed "push your luck" dice game. Game consists of nine dice (five Black 'Track' dice, 1 White 'Flag' die, 1 Green 'Power' die, 1 Yellow 'Pit', and 1 Red 'Crash' die), dice cup, score sheet, rules and a drawstring travel bag. Object of the game is to be the first player to accumulate 500 miles (points) by rolling the dice. As is typical of dice games of this type, the player rolls the dice and may set aside rolled dice for scoring. The player may choose to stop rolling or continue rolling dice as long as a green flag is rolled on the flag dice. The flag dice is rolled each time the dice are rolled. If a different colored flag is rolled (yellow, red or black), the player's turn ends and the final score is modified (possibly down to zero) by the flag showing on the flag die when the turn ends.

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Editions

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Credits

Designers

1
(Uncredited)

Publishers

2
Front9, Inc. Zobmondo!! Entertainment LLC

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