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Project Dreamscape box art
2015 Ranked #7,832

Project Dreamscape

A card-collection game has players chain matching dream types to shape reality and score points. Each card offers two dream choices, forcing players to decide how every new dream continues a chain.

Family Games Card Game Science Fiction Deck, Bag, and Pool Building Set Collection

Players

1-4

Play time

Not listed

Age

10+

Complexity

1.73/5

Rating

6.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Study Parameters The mind really can shape reality! Scientists have invented a machine that can tap into a person’s dreams and make them real.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Study Parameters The mind really can shape reality! Scientists have invented a machine that can tap into a person’s dreams and make them real. However, only the strongest minds--those who can control their dreaming--are able to utilize the machine. Thus Project Dreamscape was created to find the ultimate dreamer. Study Goal Participants will collect dream cards on their turns with the goal of chaining matching dream types together. The more dream cards a participant chains together, the more points that chain will score. The participant with the most points at the end of the game is the winner! There are 8 dream types in the 52-card sleep deck, each of which appears exactly 13 times. Each dream card depicts 2 different dream types. Whenever you collect a dream card, you must choose one of the dream types to perform and follow its directions.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
30 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

2
Sarah Reed Will Reed

Artists

1
Julie Okahara

Publishers

3
Bright World Games Thing 12 Games Undine Studios

Linked items

No published linked games yet.