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Pocket Pro Golf box art

Pocket Pro Golf

Players

1-4

Time

?-?

Age

10+

Weight

2

Rating

6.56

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.4

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a mix of direct and strategic confrontation, requiring occasional attention to other players' actions.

Replay value

Pocket Pro Golf offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, Pocket Pro Golf has a strong replayability score of 7.95.

Luck profile

Pocket Pro Golf has a moderate level of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a minor role in the game, making it suitable for players who enjoy a combination of luck and strategy.

Overview

Tee up for the opening drive! Pocket Pro Golf™ brings you the best aspects of real golf--club selection, careful aim, and shot consideration--in a pocket sized game that will fit in any golf bag. One to four players can play anywhere from a single hole to a full round of 18 holes. Unlike many other golf games, Pocket Pro Golf™ shows you the "narrative" of each shot as it works its way down the fairway. Watch as your ball comes perilously close to each hazard. Did you plan the shot well enough to keep your ball on course? Each hole is created using a series of modular game cards. Hazards and features can be set up at random or arranged to resemble any hole from any golf course in the world. Once the hole is assembled, players must choose the right club, aim carefully (taking wind into account) and hit the ball with the right swing tempo. Too fast and you'll lose control of the ball. Too slow and your ball won't go far enough. The core of the game uses a clever movement mechanic that combines loss of control with distance. You use a number of dice to represent swing tempo (one two or three for slow, moderate and fast). Doubles and triples represent the effects of wind and slope, causing your ball to make semi-random deviations from a straight shot. Roll more dice and you're more likely to lose control and have your ball drift off course!

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Credits

Designers

1
Steve Sisk

Publishers

3
(Web published) Access Games Print & Play Productions

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