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Reiner Knizia's Decathlon box art

Reiner Knizia's Decathlon

Players

1-4

Time

?-?

Age

10+

Weight

1.21

Rating

6.29

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Reiner Knizia's Decathlon has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game. Overall, the game has a strong interaction score.

Replay value

Reiner Knizia's Decathlon offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Reiner Knizia's Decathlon has a strong replayability score of 8.14.

Luck profile

Reiner Knizia's Decathlon has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game's overall luck dependence is balanced, with a mix of luck and strategy influencing the outcome. The final luck score for Reiner Knizia's Decathlon is 7, indicating that luck plays a minor role in the game.

Overview

Reiner Knizia’s Decathlon is a series of 10 short dice games with the loose theme of the events of an Olympic Decathlon: 100-meter dash, long jump, shot put, high jump, 400-meter dash, 110-meter hurdles, discus throw, pole vault, javelin throw, and 1500-meter run. The rules are available for free on Knizia's web site. The game is played with eight dice, pen, and paper. In each event, each player rolls a pool of dice, rerolling a limited number of times, and freezing desired rolls. The goal is to obtain the highest score across all the events. The first edition of the game (in German) and the second printed English edition (a translation of the first edition) give two variants: Energy: each player starts the game with a fixed amount of energy and must use one unit of it for each roll. Some minor adjustments are made to the rules for two of the events. Remaining energy can optionally be added to each player's score. With two or more players you can play a championship game where the best scorer in an event gets as many points as there are players, the next-best gets one less, etc. The web-published version includes a different version of the second variant (3/2/1 for 1st/2nd/3rd place, ties are friendly).

Editions

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Credits

Designers

1
Reiner Knizia

Publishers

4
(Web published) Blue Terrier Press Games & Puzzles Publications Hugendubel Verlag

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