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Roll & Wall box art
2018 Ranked #19,980

Roll & Wall

This dice-racing game has climbers allocate dice to ascend a mountain and reach its summit first. Using more dice makes a step safer but limits later options, while collected gear can accelerate a climb or hinder a rival.

Children's Game Dice Modular Board Push Your Luck

Players

2-5

Play time

30-45 min

Age

7+

Complexity

1.6/5

Rating

5.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

!!!ATTENTION!!! Special unique climbing equipment available at ESSEN SPIEL 2018.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

!!!ATTENTION!!! Special unique climbing equipment available at ESSEN SPIEL 2018. Use the power of Mystical TIBETAN POTION or magical FLYING CARPET to claim your victory. Special tiles set free of charge for each purchased copy of ROLL & WALL. Provided with all the necessary equipment like good shoes, ropes, and a chalk bag — as well as some lucky charms in your rucksack (just in case) — you are taking part in a climbing competition. Your aim is to become a world-class climber by reaching the top of the mountain first and getting one up on your opponents. Roll & Wall is a fast-paced family dice racing game, for 2 to 5 players, in which you try to climb as high as you can by using dice. During your turn, you have six dice and you have to decide how many of them you want to use for each step. Climbing up requires to roll dice with matching or higher value than those printed on your chosen space on the board. You can take a risk and try to roll "4" or higher by using only one die or play it safe and use three dice. Used dice become unavailable until your next round, so you should choose wisely. Throughout the race, climbers can use handy items which they picked up at the beginning of the game. Special amulets, energy bars, and professional climbing equipment help players to reach the top faster or (if you are a mischievous rascal) to make climbing harder for other players. The game contains three modular two-sided race tracks which allow for the track to be changed at the beginning of each game. Inside the box you will find an awesome cardboard dice tower, making rolling the dice a much more charming experience. Gather friends and family and check if you got what it takes to become master climber!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
30–45 min
Age
7+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Wojciech Grajkowski

Artists

2
Wojciech Grajkowski Tomasz Minkiewicz

Publishers

2
3 Emme Games Granna

Linked items

No published linked games yet.