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Matterhorn box art

Matterhorn

Players

2-4

Time

10-30

Age

8+

Weight

1.33

Rating

6.20

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Matterhorn has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.

Replay value

Matterhorn has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Matterhorn has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

3 o'clock in the morning. Deeply coiled in your sleeping bag, you struggle to open your eyes while the clock is reminding you your duty - wake up, eat a bit and light your headlamp : the climbing of the Cervin cannot wait. In Matterhorn, you have to be the first to reach to top. Throw the dice, throw them again, but stop at the right time if you don't want to waste your turn !

Editions

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Credits

Designers

1
Leo Colovini

Publishers

2
Gen-X Games Helvetiq

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