Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Pirates' Gold The 3-D Adventure Game with Magnetic Ships, Sunken Treasure and Pirate Danger. Move your Pirate Ship over the clear plastic overlay sheet to pick up the treasure chests below by magnets in each ship. However, the board has multiple underwater reefs --if you cross on...
Players
2-4
Time
?-?
Age
6+
Weight
1
Rating
5.68
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Pirates' Gold has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Pirates' Gold has a moderate influence of luck. Random elements like dice rolls or card draws play a significant role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. Overall, the game is a balanced mix of luck and strategy.
Overview
Pirates' Gold The 3-D Adventure Game with Magnetic Ships, Sunken Treasure and Pirate Danger. Move your Pirate Ship over the clear plastic overlay sheet to pick up the treasure chests below by magnets in each ship. However, the board has multiple underwater reefs --if you cross one your ship will sail on, but your treasure will be caught on the reef and sink back to the bottom of the sea. Negotiating the maze to carry your treasure back to your port without losing it on reefs is the main challenge of the game. Treasure chests when opened have a value from 0 to 4 coins written in the chest lid that is only seen by popping the chest open once back at your home port. The first player with 10 points in treasure chests wins the game, or play highest once all chests are retrieved. Players may only retrieve treasure at their home port opening. All pieces (including Sea Monster) may only move orthogonally, not diagonally. May pick up only 1 treasure chest at a time. May sail through Sea Monster Island, but not end movement there. May not sail through other players or Sea Monster. If Monster is moved onto a player they are sunk. Lift player to drop treasure where they are, return that player's ship to port and the Sea Monster back to the center island. Movement die is 1,2,2,3,3,4. Rolling a 1 or 4 allows you to roll the Doom Die. Doom Die (also six sides) Skull and Crossbones --steal a treasure chest from another player. Storms --move a player 3 or 4 spaces (usually over reefs to lose treasure and far away from home port). Monster --move the monster 2, 3 or 4 spaces.
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