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Ahoy Treasures! box art
Rich game profile

Ahoy Treasures!

A group of pirates has found a treasure map. Now they race to this isle to find the most valuable treasures. Players in turn roll a die and move one of their pawns. Pirates that land on the same field are stacked; only the top one may move. You are forced to move if you can, even...

Players

2-4

Time

?-?

Age

5+

Weight

1.1

Rating

6.61

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

Ahoy Treasures! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game's adaptability to different player counts ensures a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Ahoy Treasures! has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Ahoy Treasures! offers a good balance between luck and player agency.

Overview

What ABG knows about this game

A group of pirates has found a treasure map. Now they race to this isle to find the most valuable treasures. Players in turn roll a die and move one of their pawns. Pirates that land on the same field are stacked; only the top one may move. You are forced to move if you can, even if this lands you in the water (which sends your pirate back to the start / out of game, depending on the variant used). You have to reach the treasure isle with a matching roll. The first one to land there gets the smallest chest (one point), the last one five points. The player with the most treasure (highest sum of points) wins. Ages 5+

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Editions

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Credits

People and publishers

Designers

1
Rudi Hoffmann

Artists

1
Marlies Rieper-Bastian

Publishers

1
HABA

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