ABG All Board Games
Glücks-piraten box art

Glücks-piraten

Players

2-4

Time

?-?

Age

4+

Weight

1

Rating

5.47

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game glücks-piraten has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also allows players to improve their strategy over time, with deep strategic possibilities. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the easiness to learn score is moderate, offering a good balance between accessibility and depth. Overall, glücks-piraten provides a fresh and engaging experience with high replayability potential.

Luck profile

Glücks-Piraten has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with the outcome primarily determined by player strategy and decisions, but luck still playing a significant role.

Overview

The lucky pirates are over the moon as they return from their last successful treasure hunt! They have had loads of luck finding one of the biggest and most precious treasures of the world. They immediately sail off to the next treasure island to try their luck again. Who will be the first to collect five pieces of treasure? The lucky pirates roll the die and move from card to card. When a pirate reaches one of the two treasure islands he gets a treasure. If two or more pirates land on a card at the same time, a duel must be fought and only the winner gets the treasure. Aim of the game is to be the first to collect five pieces of treasure.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
WorkArt

Artists

1
Sabine Kraushaar

Publishers

1
HABA

Linked items

No linked items imported yet.