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The Enchanted Tower box art
2012 Ranked #3,226

The Enchanted Tower

Children's hidden-key game where heroes race an evil sorcerer to free a princess from an enchanted tower. The sorcerer knows where the key is hidden, so every search must use deduction and luck to find it before he reaches the tower.

Children's Bluffing Children's Game Roll / Spin and Move Dice Rolling

Players

2-4

Play time

15-25 min

Age

5+

Complexity

1.14/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ack, the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ack, the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well, that's neither here nor there for now – let's get out there and free her from the enchanted tower. In Der verzauberte Turm, one player plays the sorcerer and at the start of the game he hides a key under one of 16 spaces on the game board. The other players collectively take the part of Robin, who tries to find the key before the sorcerer can reach it. No matter who finds the key first, though, that player gets to try the key in one of the six locks on the tower; if he chooses the right one, the princess jumps free of the tower and that player wins. If not, the sorcerer hides the key once again, and everyone moves back to their starting locations. The sorcerer starts the game on a supplementary movement board that takes him eight spaces to cover, giving Robin time to search various locations first for the key. (Robin and the sorceror are apparently magnetized, and when the character passes over the key location, the key will "clack" to its underside.) How do the pieces move? Each turn the sorcerer rolls a symbol die that shows which character moves first that turn; the Robin players take turns rolling a number die, which has values for both Robin and the sorcerer. Thus, they jockey back and forth to reach a location that only the sorcerer knows. Will the princess find freedom once again, at least for a little while?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
15–25 min
Age
5+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

2
Inka Brand Markus Brand

Artists

1
Rolf Vogt

Publishers

4
999 Games ADC Blackfire Entertainment Brain Games Devir