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Der Verzauberte Turm box art

Der Verzauberte Turm

Players

2-4

Time

10-15

Age

5+

Weight

1

Rating

6.18

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate interaction with a good balance of direct and strategic confrontation. Players frequently need to pay attention to each other's actions, but cooperation is not a major focus in the game.

Replay value

Der Verzauberte Turm has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. There is room for players to improve their strategy over time, and the game adapts well to different player counts. While it may not be the easiest game to learn, it still offers a rewarding and engaging experience.

Luck profile

Der Verzauberte Turm has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Der verzauberte Turm (Metallbox) is a down-scaled version of the big children's game Der verzauberte Turm. The mage has locked the princess in a tower, and Robin tries to find the key the mage has hidden first and find the correct key hole before the mage does. The metal box version of the game features a smaller board and the technical mechanic of collecting a key and the mechanic of the key locks have been changed from the big one, getting the game to fit into a much smaller box and being sold at a much cheaper price. Other differences: Less spaces to hide the key (12 instead of 16) Magician has to cover 6 spaces before entering the board (instead of 8) The tower has 5 keyholes instead of 6 End game condition for magician is different. Instead of freeing the princess, magician takes the key token and another round is played. Magician wins after winning all 5 rounds. —user summary

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Credits

Artists

1
Rolf Vogt

Publishers

1
Drei Magier Spiele

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