Overview
How it plays
How does it play?
From the 1936 Edition Rules: "This is a Game of Travel, concluding with a Pirate fight. It comprises a Game-Board, Travel-Cards, Four Travelers, and Spinner.
Core mechanisms
Key systems that shape the decisions players make.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Events
Triggered events alter the shared state, rules, or available choices.
Player Elimination
Players can be removed from contention before the game ends.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
From the 1936 Edition Rules: "This is a Game of Travel, concluding with a Pirate fight. It comprises a Game-Board, Travel-Cards, Four Travelers, and Spinner. The Game-Board is a Map of the World. The Travel-Cards indicate journeys to be made by the Travelers, and the distance to be traveled in each move is determined by spinning. As the routes of travel are well-known railroad and steamship lines, the players acquire a knowledge of these, also the chief cities and ports and their principal articles of commerce..." The game was first published by Milton Bradley in 1911. Other known dates of publication include 1936, 1953, 1956, 1960 and (finally?) 1970. The game was also published in Great Britain by Chad Valley in the 1960's. Details of the world map, travel cards, etc. vary between editions.