Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Description from box Bermuda Triangle, the legendary area in the Atlantic Ocean where dozens of ships and planes have disappeared without explanation, is the setting of this exciting game of suspense.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Events
Triggered events alter the shared state, rules, or available choices.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
Description from box Bermuda Triangle, the legendary area in the Atlantic Ocean where dozens of ships and planes have disappeared without explanation, is the setting of this exciting game of suspense. The sinister mystery cloud hovers, weaves and sweeps, swallowing some ships as it passes. Can you make it 'home' with your cargo, or will your fleet become just one more victim in the Bermuda Triangle? THE INTRIGUING GAME OF VANISHING SHIPS In this game, you try to run a successful ship-transport operation in the mysterious Bermuda Triangle. There is a track that runs round the board from port to port and you roll a die and move one of your your ships to reach a port to deliver the commodity required by that port. The prices offered by the ports change with each delivery, so you try to arrive when the price is high. There is a lot of scope for blocking other ships and for bumping them back to their last port. So where does the Bermuda Triangle bit come in? There is a ‘mysterious cloud’ - a plastic construction raised from the board on a central column - which moves about the board and twists around above the ships. There are magnets on the underside of the cloud and on top of the ships, so ships can be picked up and moved or destroyed when the cloud passes over. Each turn, a player moves a ship and the cloud - usually trying to protect their own ships and attack those of other players.