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Pike & Shotte box art
2012 Ranked #14,596

Pike & Shotte

Play linked scenarios where mission goals shape each session.

Wargames Book Miniatures Line of Sight Measurement Movement

Players

2-4

Play time

Not listed

Age

?+

Complexity

2.5/5

Rating

7.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

From Warlord Games website: "Pike & Shotte" is Warlord Games' third rulebook publication. It is a beautiful book in its own right with hundreds of colour photo of the most exquisitely painted model soldiers taken from the world s foremost collections.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From Warlord Games website: "Pike & Shotte" is Warlord Games' third rulebook publication. It is a beautiful book in its own right with hundreds of colour photo of the most exquisitely painted model soldiers taken from the world s foremost collections. The rule book's intention is to inspire a collector to play gentlemanly games with their collections of soldiers with friends where the emphasis is on the spirit of the period, not the letter of the rule. It is a hearty publication and not for nitpickers or miseries. There are some good gags in it, but it also plays well and enables players to conduct a very big battle in a reasonable period of time, leaving them more time to chat about the highs and lows and what ifs..." Pike & Shotte closes the gap that Warlord Games left between the "Hail Caesar" and the "Black Powder" rulebooks. Using the hallmark Warlord Games orders system (a player must state what his units are about to do, then make a leadership roll dice to check the efficiency with whom of the order given is received), with a 3-phases turn modality that clearly brings the Rick Priestley firm, the game is very smooth, fast and less detailed and mechanic than its stronger competitor, the Field of Glory Renaissance system.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (3)

Play and group

Players
2–4
Best with
1
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Steve Morgan Rick Priestley

Artists

1
Anna Bereza

Publishers

1
Warlord Games

Linked items

No published linked games yet.