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The Picrocholine Wars box art
Rich game profile

The Picrocholine Wars

The story of the Picrocholine Wars is one of the most well-known passages of the novel Gargantua, written by François Rabelais in 1534. Using a brawl between shepherds and millers as a pretext, Picrochole, King of Lerne, declared war on Gargantua's father, Grandgousier. A model o...

Players

2

Time

?-?

Age

12+

Weight

2.11

Rating

6.94

Should this hit the table?

Quick read before the metadata.

The Picrocholine Wars has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Picrocholine Wars has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The Picrocholine Wars offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The scalability ensures a consistent and engaging experience regardless of the number of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, The Picrocholine Wars has a strong replayability score of 7.9.

Luck profile

The Picrocholine Wars has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The story of the Picrocholine Wars is one of the most well-known passages of the novel Gargantua, written by François Rabelais in 1534. Using a brawl between shepherds and millers as a pretext, Picrochole, King of Lerne, declared war on Gargantua's father, Grandgousier. A model of the enlightened monarch of the Renaissance, Grandgousier attempted to avert war by all means. But Picrochole, taking this as a sign of Grandgousier's weakness, invaded his neighbor's kingdom. Grandgousier calls upon his son, and Gargantua, at the head of an army of his loyal companions, inflicts a humiliating defeat on Picrochole, who flees on the back of a donkey. The Picrocholine Wars simulates this celebrated episode of French literature through a fun and simple wargame. Players will find and discover in this game all of the events that gave the novel parodying the chivalric tomes of the era its charms: the giant Gargantua, of course, and his friends Gymnast and Frère Jean, but also the cheating Picrochole and his lieutenants. Though it has its "rabelaisien" side, The Picrocholine Wars is a balanced game in which each camp has its own distinct strengths and during which players will have to adopt the role of both the attacker and the defender. The Picrocholine Wars combines gaming pleasure with culture and history, and is ideal for initiating new players into wargaming.

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Credits

People and publishers

Designers

1
Nicolas Rident

Artists

2
Thomas Pouchin Olivier Revenu

Publishers

1
Nuts! Publishing

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