Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From J.R.R. Tolkien's Middle Earth, "Sauron" is a simulation of the Battle of Dagorlad from the 2nd Age of between Sauron and the forces of the Free Peoples (elves, men and dwarves) outside the main gate of Mordor.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
From J.R.R. Tolkien's Middle Earth, "Sauron" is a simulation of the Battle of Dagorlad from the 2nd Age of between Sauron and the forces of the Free Peoples (elves, men and dwarves) outside the main gate of Mordor. Part of the SPI Middle Earth trilogy along with War of the Ring and Gondor: The Siege of Minas Tirith.