Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Battle of Helm's Deep was a short siege in the early part of the campaign, when the forces of good were being driven back by the forces of evil.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
The Battle of Helm's Deep was a short siege in the early part of the campaign, when the forces of good were being driven back by the forces of evil. The men of Rohan under Theoden, their king, had fallen back to an ancient fortress in a narrow mountain gorge, closely pursued by the evil forces of Saruman, a traitorous magician. This game recreates the storming of the fortress on the night of March 3rd, 3019 of the Third Age of Middle Earth." 11" x 17" map with colored terrain using 7/8"hexes 15 Gold 5/8" thin die-cut Men of Rohan counters 13 Green 5/8" thin die-cut Man-Orcs counters 14 Blue 5/8" thin die-cut Dunlander counters Additional ladders and bombs 14 turns