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Picnic Blitz box art

Picnic Blitz

Players

2-4

Time

?-?

Age

7+

Weight

1.2

Rating

5.74

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.5

Scales well

Strategy 4.3

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. There is a limited emphasis on cooperation.

Replay value

Picnic Blitz offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Picnic Blitz has a strong replayability score of 8.1.

Luck profile

Picnic Blitz has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning, but luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

In Picnic Blitz, you want to bring ants to the picnic and eat enough food to claim your place on top of the anthill. The game is played on a small game board, with each player taking six colored ant tokens and four Queen tokens being placed to the side. The game board features six tracks, 6-10 spaces long worth 2-4 points, with a food space at the end of each track. On a turn, a player rolls six dice, then can reroll a number of dice equal to his total of active ants on the board. After rerolling, if the player has achieved a straight of at least four dice, he can attack another player's ant(s), pushing them back on the tracks. Longer straights equal more attacks, and two attacks are needed to dislodge an ant in the valuable food spaces. After attacking, the player chooses all dice of one value and moves an ant forward on the track of that number equal to the number of dice chosen. Land on another ant, and it's trapped beneath you. Land on the food space, and you have earned the points shown there – points you can lose if someone attacks you later. If you don't like what you rolled (and rerolled), you can skip the attack and movement phase to take a Queen token. On a later turn, you can hand in a Queen to make an extra attack, gain an additional reroll, or move two ants on different tracks. A player can hold only one Queen token. As soon as one player holds 6-9 food points, with the total depending on the number of players, that player instantly wins.

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Credits

Designers

1
Alex Weldon

Artists

1
Alex Weldon

Publishers

1
MJ Games

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