Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Highly interactive
How it plays
How does it play?
Excerpt from SPI advertising: Ancient warfare from Alexander the Great to Rome. Spearmen, swordsmen, bowmen and elephants clash in 15 battles from Marathon to Zama.
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
Excerpt from SPI advertising: Ancient warfare from Alexander the Great to Rome. Spearmen, swordsmen, bowmen and elephants clash in 15 battles from Marathon to Zama. Famous military commanders represented include Xerxes, Alexander the Great, Darius -- King of Kings, Hannibal, and Scipio Africanus. Included battles are Marathon; Arbela; and Zama. Phalanx recreates the military systems that clashed in these battles. There are five classes of units, spearmen, swordsmen, cavalry, mounted bowmen, and missile troops (slingers and javeliners). Special rules embody the "feel" of ancient tactics, including the effect of charismatic leaders on combat (Darius, Alexander), the unpredictable and fearsome battle elephants, and the great tactical flexibility of the Roman legion, one of history's greatest military units. 255 counters