ABG All Board Games
Phalanx: Tactical Warfare 500-100 Bc box art

Phalanx: Tactical Warfare 500-100 Bc

Players

2

Time

?-?

Age

12+

Weight

2.25

Rating

6.36

Fit

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.7

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 3.8

More strategic control

Table feel

Phalanx: Tactical Warfare 500-100 BC has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a good balance of player interaction.

Luck profile

Phalanx: Tactical Warfare 500-100 BC has a moderate level of luck influence. Random elements have minimal impact on the game outcome, as players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Excerpt from SPI advertising: Ancient warfare from Alexander the Great to Rome. Spearmen, swordsmen, bowmen and elephants clash in 15 battles from Marathon to Zama. Famous military commanders represented include Xerxes, Alexander the Great, Darius -- King of Kings, Hannibal, and Scipio Africanus. Included battles are Marathon; Arbela; and Zama. Phalanx recreates the military systems that clashed in these battles. There are five classes of units, spearmen, swordsmen, cavalry, mounted bowmen, and missile troops (slingers and javeliners). Special rules embody the "feel" of ancient tactics, including the effect of charismatic leaders on combat (Darius, Alexander), the unpredictable and fearsome battle elephants, and the great tactical flexibility of the Roman legion, one of history's greatest military units. 255 counters

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.