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Patton's Vanguard: The Battle Of Arracourt, 1944 box art
2017 Ranked #11,896

Patton's Vanguard: The Battle Of Arracourt, 1944

Area-movement war game has American and German commanders maneuver armored companies during the Arracourt counterattacks. Changing weather, fuel limits, and differing force strengths make timing an attack a difficult choice.

Wargames Wargame World War II Area-Impulse Region: Lorraine (France)

Players

1-2

Play time

120-240 min

Age

?+

Complexity

2.64/5

Rating

7.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.5/5

Scales well

Strategic depth 4.0/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Patton’s Vanguard: The Battle of Arracourt, 1944, is a two-play area movement game that simulates the German counterattacks in the Lorraine region of France.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Patton’s Vanguard: The Battle of Arracourt, 1944, is a two-play area movement game that simulates the German counterattacks in the Lorraine region of France. As the summer of 1944 drew to a close and Combat Command A of the American 4th Armored Division passed through the French town of Arracourt the war seemed all but over. It seemed as if nothing could stop the Americans from forcing their way across the German border and reaching the Rhine River. The weather, however, was rapidly deteriorating and Allied air reconnaissance failed to detect a counteroffensive by the German 5th Panzer Army. The stage was set for the largest clash of armor on the western front until the Battle of the Bulge. The game consists of two quick-playing four turn scenarios depicting the German attempt to drive the Americans from the German border. The first scenario (September 19 - 22, 1944) pits two inexperienced German panzer brigades against a confident and veteran Combat Command A. The German side has more armor, including the superior Panther tank, and the poor weather generally favors them, but the American side has more artillery as well as better tactics and leadership. The second scenario (September 25-28, 1944) pits the experienced German 11th Panzer Division against Combat Command A and the newly arrived Combat Command B, now hampered by restricted fuel supplies. In each scenario both players will be challenged to determine whether it is better to simply attack, or spend valuable time attempting to maneuver in continually changing weather conditions before attacking. Fast, furious, and chess-like, this is a game for players who love concentrated action! Game Scale: Game Turn: 1 day Area: 1" = .75 mile / 1.21 kilometers Units: Company Game Inventory: 1 - 22 x 17" full color map 176 - full color 5/8" die-cut counters 16 Page Rule Booklet ?Ziploc Bag Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 3 hours

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
1–2
Play time
120–240 min
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Michael Rinella

Artists

2
Charles Kibler J.C. Leyendecker

Publishers

2
Revolution Games (II) Take Aim Designs

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