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Circle Of Fire: The Siege Of Cholm, 1942 box art
2014 Ranked #10,601

Circle Of Fire: The Siege Of Cholm, 1942

An area-impulse wargame has Soviet attackers and German defenders contest a frozen town under siege. Sudden turn endings and asymmetric strengths make every commitment uncertain as each side fights to hold or capture critical ground.

Wargames Wargame World War II Area-Impulse Ratio / Combat Results Table

Players

1-2

Play time

180-240 min

Age

14+

Complexity

2.6/5

Rating

7.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Though now largely forgotten the successful defense of Cholm by Kampfgruppe Scherer ranks as one of the great small unit sieges of the Second World War and perhaps of all time.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Though now largely forgotten the successful defense of Cholm by Kampfgruppe Scherer ranks as one of the great small unit sieges of the Second World War and perhaps of all time. Now you can relive the first ten days of this epic battle, when the underfed soldiers of the Soviet 3rd Shock Army attempted to capture the town, its food, and its vital road hub “on the march” and avoid what would ultimately become a long and unsuccessful siege. As the Soviet side you have more men, stronger artillery, and armor. As the German side you have the town, the high ground, and air power. Hitler has declared Cholm a festung: there will be no withdrawal. In the waist-deep snow and sub-zero temperatures the battle will be fought to the last man and the last grenade. Circle of Fire by designer Michael Rinella utilizes an updated version of the low-complexity area-impulse system first used in the award-winning Avalon Hill classic Storm over Arnhem. Unlike that game, however, this design includes a hallmark of later area-impulse games: the “sudden death” mechanism to end turns unpredictably. The game includes a full size area map produced directly from aerial photographs and situational maps, and 176 large counters. Easy to learn, quick to set up, and fast to play, Circle of Fire is both a great introduction to the area-impulse system and a great introductory conflict simulation game. Map - One full-color 22"x34" mapsheet Counters - 176 full-color 5/8" die-cut pieces Rules length - 8 pages Charts and tables - 2 pages Complexity - Low Solitaire suitability - Low

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
180–240 min
Age
14+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Michael Rinella Lembit Tohver

Artists

1
Mark Mahaffey

Publishers

2
Against the Odds LPS, Inc.

Linked items

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