Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From a session report: Ted Raicer's new game of the WWI Battle of Cambrai using a variant of the "Storm Over Arnhem" area/impulse system. Also published in Separate Volume #20 of Command Magazine Japan, together with 1918: Storm in the West.
Core mechanisms
Key systems that shape the decisions players make.