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Paratroop box art
1979 Ranked #11,278

Paratroop

This historical wargame collection has players command airborne forces across three operations in Belgium, Crete, and Arnhem. Each mini-game uses a different scale to recreate the specific challenges of a desperate drop.

Wargames Wargame World War II Events Grid Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.21/5

Rating

6.17

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Three mini-games in one package - the Red Devils at Arnhem, the German assault on Eben Emael, and the German airborne invasion of Crete.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Three mini-games in one package - the Red Devils at Arnhem, the German assault on Eben Emael, and the German airborne invasion of Crete. Eben Emael: Lightning Strikes Belgium - May 1940, is a squad level simulation of the German airborne drop on the Belgian fortress, which paved the way for the German advance through Belgium. The Germans used glider troops and hollow charges to penetrate the steel turrets that dotted the top of the underground fort. The scale is 100 meters per hex and 12 minutes per turn on an 11"x17" map of the battlefield. Crete: The False Victory - May 1941, is a battalion level simulation of the battle between the German airborne forces of General Kurt Student and the multinational Commonwealth forces defending the island. The scale is one mile per hex and one day per turn on an 11"x32" map of the northern coast of Crete. Red Devils: The Massacre of the Gallant - September 1944, is a company level simulation of the battle between the British First Airborne Division and the German formations around the Dutch town of Arnhem. The Red Devils found themselves trapped 100 kilometers behind enemy lines fighting desperately to hold onto their objective, the bridge across the Neder Rijn(Lower Rhine). The game scale is 600 meters per hex and 12 hours per turn on an 11"x17" map.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

3
John H. Butterfield Jim Dunnigan Joe Perez

Artists

2
Howard Chaykin Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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