Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Microgame #17 in the Metagaming Microgames series. A basic chits, hexes and odds-ratio CRT based wargame.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Events
Triggered events alter the shared state, rules, or available choices.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Microgame #17 in the Metagaming Microgames series. A basic chits, hexes and odds-ratio CRT based wargame. To represent the two dimensions, there are two hexes with the same number on each side of the mapboard -- representing the position in each dimension, with "pop-over" possibly happening, either voluntarily or involuntarily. From the box: They came from another universe, ruthless aliens too horrible for humans to look upon. They came to kill and to breed more of their murderous kind. Demons, they were called, hellish denizens of a hellish dimension. Dimension Demons pits invading Demons against the defending Freefeet militia of Ishom. The game features a dual map system to represent dimensions. Victory goes to the player who can control Trans-Dimensional Projection and breeding of new Demons. You must defeat the nefarious minions of the evil dimension or try to subjugate the human infestation of Ishom. The universe depends on it!