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Pacru box art
2004 Ranked #14,351

Pacru

An abstract territory game has players replace neutral tiles, empower pieces in borderlands, and defeat opponents or claim forty-two tiles. Connections enable sweeping tile changes and pincers, making expansion both offense and mobility.

Abstract Abstract Strategy Tile Placement Series: Pacru

Players

2-4

Play time

Not listed

Age

7+

Complexity

3.33/5

Rating

6.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You play Pacru on a board consisting of a grid of nine tiles by nine tiles, divided into nine "borderlands". The game centers on the interaction between pieces (four each) and tiles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You play Pacru on a board consisting of a grid of nine tiles by nine tiles, divided into nine "borderlands". The game centers on the interaction between pieces (four each) and tiles. The board starts with neutral tiles in each position and as the game progresses you replace the tiles with your own color by moving across borders. As you gain more tiles in a borderland, so your pieces there gain more power of movement. Using a connection change you can sweep a piece across the board changing tiles to your color, or with two pieces you can pincer an opposition piece. You win the game by placing your 42nd tile on the board, or by eliminating all your the opponent's pieces. You will probably take 15 minutes from first acquaintance to grasping the rules. With 3 or 4 players you start with 3 pieces each. Separate entries exist for Pacru, Shacru & Azacru as opinions vary widely on the 3 games.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
45 min
Age
7+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Mike Wellman

Publishers

1
Pacru Ltd

Linked items

No published linked games yet.