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Vizia box art
2011 Ranked #18,696

Vizia

This abstract tile-laying game has players place color-wheel triangles, complete hexagonal wheels, and score the most points. Full six-color wheels score best, while communal tiles force players to adapt to shared opportunities.

Abstract Abstract Strategy Tile Placement

Players

2-4

Play time

Not listed

Age

7+

Complexity

1.5/5

Rating

6.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Vizia consists of 72 colored triangular tiles, with a dozen triangles in each of the primary and secondary colors, and 48 player tokens, a dozen in each of four colors.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Vizia consists of 72 colored triangular tiles, with a dozen triangles in each of the primary and secondary colors, and 48 player tokens, a dozen in each of four colors. During set-up, each player takes a set of tokens and two tiles, keeping them secret from other players; four tiles are turned face-up to form a communal pool. On a turn, a player adds one or more tiles to the playing area from his personal area, the communal pool, or both locations. Each tile must be laid adjacent to at least one other tile in play, and the color of the tile must be next to the color of adjacent tiles on the color wheel. Thus, a green tile can be placed adjacent only to yellow or blue tiles, a red tile only next to orange and purple, and so on. If a player completes a hexagon – dubbed a "wheel" – on his turn, he marks the center of the hexagon with a token. A "full wheel" with all six colors is worth three points, a bi-colored wheel worth two points, and all other wheels worth one point each. To end a turn, a player optionally refills his hand up to two tiles, then adds new tiles to the communal pool to fill it to four. When all the tiles have been played, the game ends and the player with the highest score wins. Vizia includes five variant rules for advanced play that can be mixed-and-matched as desired, such as scoring a bonus for a player's largest group of tokens, removing a token from play in order to move a tile already on the board, and reducing the number of communal tiles (which lessens luck of the draw).

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Type

1

Category

1

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
7+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Pierre Bourque

Artists

1
Alex Weldon

Publishers

1
MJ Games

Linked items

No published linked games yet.