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Quintillions box art

Quintillions

Players

1-4

Time

?-?

Age

?+

Weight

2.75

Rating

6.99

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Quintillions has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Quintillions offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value, providing new content and gameplay elements. The game offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While the game may not be the easiest to learn, it offers a good balance between easiness and depth. Overall, Quintillions has a strong replayability score of 7.85.

Luck profile

The final luck score for Quintillions is 7.67 out of 10. The game has a moderate impact of randomness, with random elements playing a notable but not exclusive role in determining the outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. Overall, the game relies more on player strategy and decisions rather than luck, making it a strategic and skill-based game.

Overview

Five games using quints. Games included in the instruction book are as follows: Quintillions Quintominoes Squint Blockout Quint-Mate The book also includes classic quint puzzles similar to those included with a Soma cube. The 1994 rule book in current use is the 4th edition, much enlarged from the original 1980 book. The source of these shapes, also known as pentominoes and pentacubes, and what sparked the growth of a whole genre of polyform puzzles, was Solomon Golomb's 1962 book, Polyominoes, popularized by Martin Gardner in articles in Scientific American magazine. Quintillions was Kadon's first product.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Kate Jones (II)

Publishers

1
Kadon Enterprises

Linked items

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