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Orcs Orcs Orcs box art
2014 Ranked #5,826

Orcs Orcs Orcs

A deck-building tower-defense game has mages defeat advancing orcs before they reach a central tower. Defeated creatures grant powers, but changing fate cards can advance threats and alter a round’s rules.

Fantasy Deck, Bag, and Pool Building Category: Tower Defense

Players

2-4

Play time

Not listed

Age

13+

Complexity

2/5

Rating

6.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Orcs Orcs Orcs is a game for two to four players that combines two excellent game mechanics that have not been paired before (deck building and tower defense) and has players casting spells, squashing orcs and rolling up the score in the Orc Squash Tournament.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Orcs Orcs Orcs is a game for two to four players that combines two excellent game mechanics that have not been paired before (deck building and tower defense) and has players casting spells, squashing orcs and rolling up the score in the Orc Squash Tournament. The mages start the game on top of the tower in the middle of the battlefield. The battlefield consists of six lanes, each with three sectors, radiating out from the tower. On these lanes, the orcish hordes will try to charge all the way towards the tower. Your job is to defeat them before they can reach you. At the beginning of each game round players draw a fate card, which will determine which category of creatures will advance one sector towards the tower and sometimes implement a nasty rule change for that particular game round. There are three categories of orcs which differ in strength and special abilities that are conveyed to a player once an orc is defeated. The game ends when you run out of orcs on one of the four lanes. During the final scoring, players count up their defeated orcs and multiply them by the number on the creature counter, get points for each support spell learned and subtract points for each poison card in their deck. Whoever has the most points will be declared "Master Mage"!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
13+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Frank Thyben

Artists

2
Stephanie Böhm Marko Fiedler

Publishers

1
Queen Games

Linked items

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