Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
Players
2-4
Time
?-?
Age
13+
Weight
2
Rating
6.33
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
Orcs Orcs Orcs has a high replayability score due to its strong variability in gameplay, deep strategic possibilities, and adaptability to different player counts. The presence of expansions adds further content and gameplay elements, enhancing the overall replay value.
The final luck score for Orcs Orcs Orcs is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.
Orcs Orcs Orcs is a game for two to four players that combines two excellent game mechanics that have not been paired before (deck building and tower defense) and has players casting spells, squashing orcs and rolling up the score in the Orc Squash Tournament. The mages start the game on top of the tower in the middle of the battlefield. The battlefield consists of six lanes, each with three sectors, radiating out from the tower. On these lanes, the orcish hordes will try to charge all the way towards the tower. Your job is to defeat them before they can reach you. At the beginning of each game round players draw a fate card, which will determine which category of creatures will advance one sector towards the tower and sometimes implement a nasty rule change for that particular game round. There are three categories of orcs which differ in strength and special abilities that are conveyed to a player once an orc is defeated. The game ends when you run out of orcs on one of the four lanes. During the final scoring, players count up their defeated orcs and multiply them by the number on the creature counter, get points for each support spell learned and subtract points for each poison card in their deck. Whoever has the most points will be declared "Master Mage"!
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