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Gateway: Uprising box art
2017 Ranked #7,404

Gateway: Uprising

A deck-building conflict game has insurgent wizards recruit allies, liberate city districts, and defeat hostile forces. District powers help the rebellion, but if invading monsters seize every district, everyone loses.

Card Game Fantasy Deck, Bag, and Pool Building Modular Board

Players

2-4

Play time

45-60 min

Age

13+

Complexity

2.8/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players of the deck-building card game Gateway: Uprising take on the roles of insurgent wizards determined to reclaim the Great City of Gateway.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players of the deck-building card game Gateway: Uprising take on the roles of insurgent wizards determined to reclaim the Great City of Gateway. Each player begins with the game with the same starter resources of basic insurgent wizards, merchants, and a magical Runestone - but from there the similarities end. Players will draft new wizards, heroes, and magical creatures into their ranks, building up an army to defeat and defend the different districts of Gateway. After successfully liberating a district, the player gains access to its unusual power, such as cheaper resources, additional defenses, or even the ability to magically damage foes from afar. Be warned: Not only will other rebel insurgents attempt to steal your districts away from you, but you'll also have to battle against the forces of Chancellor Gideon and an invading onslaught of terrible monsters called the Drueggar. To aid you in this are Runestones - powerful one-time-use spells that can turn the tide of battle instantly or provide the player with a temporary boost to his coffers. However, once used, Runestones become empty shells and are discarded for the remainder of the game. To win the game, players must collect victory points by defeating the city guard and Drueggar Horde, controlling important districts, or through special insurgent abilities they draft into their ranks. Don't delay and play the waiting game -- if the Drueggar manage to take all the city districts, it’s game over for both the insurgents and the innocent citizens of Gateway!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
45–60 min
Age
13+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

2
John Hawkins Michelle Menard

Artists

1
Sean Andrew "Muttonhead" Murray

Publishers

3
CMON Global Limited Edge Entertainment Fishwizard Games

Linked items

No published linked games yet.