Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
Spice up your aperitif! Take turns saying a word that does not contain any of the letters visible on the table ...
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Spice up your aperitif! Take turns saying a word that does not contain any of the letters visible on the table ... and which is related to the previous word! It gets hard, because we add a letter to each turn! Let's play! I just said “Mexico”, find a word related to mine which does not contain the letters ... V, T, O, D. Each turn, the active player draws a card showing a letter and puts it on the table next to the previous ones. They now have 12 seconds to find a word thematically linked to the one told by the previous player which doesn't contain any of the letters shown on the cards already drawn. If they succeed, it is the next player's turn. But if they fail to do so, they take all the cards drawn so far and the next player starts over. The game ends when all cards have been drawn. Whoever has taken the fewest cards wins. —Description from the publisher