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Such A Thing? box art

Such A Thing?

Players

2-8

Time

?-?

Age

10+

Weight

1.26

Rating

6.12

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Such a Thing? has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in this game. Overall, the game has a good level of player interaction.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements effectively. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It has a moderate level of easiness to learn, providing a balance between accessibility and depth. Overall, the game has a strong replayability score of 7.9.

Luck profile

Such a Thing? has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Ein solches Ding (or Such a Thing?) is a card game where players have to think of a thing that fits a number of given categories. The game consists of 220 cards featuring clues such as "needs fuel", "swims" or "can be used militarily". The rules give several ways to play, including: Players in turn add cards from their hand one by one, until one player doubts there is a "such a thing" (which is what the game title means in German) that matches all the cards currently played. If the previous player can name a reasonable(!) thing, the doubting player is penalized with 3 extra cards. If there isn't such a thing, the previous player is penalized 3 cards. The first player without any cards wins. Three cards are dealt out and the first player to name a thing that fits all three criteria scores a point.

Editions

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Credits

Designers

1
Urs Hostettler

Artists

3
Res Brandenberger Urs Hostettler Katie McCaskill

Publishers

5
ABACUSSPIELE Casper F.X. Schmid Fata Morgana Spiele Valley Games, Inc.

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