ABG All Board Games
Nix Für Ungut! box art
1996 Ranked #18,490

Nix Für Ungut!

Manage cards in hand to time plays, combos, and scoring windows.

Card Game Hand Management

Players

2-5

Play time

Not listed

Age

10+

Complexity

1.25/5

Rating

6.25

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

Player control 3.0/5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

nix für ungut! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Nix für ungut! has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Nix für ungut! strikes a good balance between luck and strategy.

Overview

Players are dealt 12 cards and score points by playing poker-like card combinations listed on the game board. Players do not refill their hands and play ends at the end of five turns. Four rounds of this makes up the complete game. A combination played more than four times in a r...

Read the full game description

Players are dealt 12 cards and score points by playing poker-like card combinations listed on the game board. Players do not refill their hands and play ends at the end of five turns. Four rounds of this makes up the complete game. A combination played more than four times in a round will push a scoring chip off of the board (first one played), making it worthless.

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Credits and catalog connections

Credits

Designers

1
Jürgen P. Grunau

Publishers

1
F.X. Schmid

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