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Boy Scouts box art

Boy Scouts

Players

2-5

Time

?-?

Age

6+

Weight

1

Rating

5.93

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 1.5

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate interaction

Replay value

The game Boy Scouts has a high replayability score, offering a great degree of variability in each playthrough with its diverse gameboard, expansions, and strategic depth. The game scales well with different numbers of players and has a moderate learning curve, making it accessible to a wide range of players.

Luck profile

The final luck score for Boy Scouts is 5.33, indicating a moderate influence of luck on the game outcome. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

This is an old Parker Brothers card game with a Scout theme. The deck contains 5 Patrols (suits) of 10 cards each with the cards numbered from 1 to 10. The 1 card is called the Patrol Leader. The player to the dealer's left starts by playing any card between 1 and 10 from his hand to the center of the table. The next player must either play a card from the same Patrol whose number is 1 greater or 1 less than the card on the table, or play a card from a different Patrol whose number is the same. For example, if an Owl 4 card is led, the next player may play an Owl 3 below it, an Owl 5 above it, or a 4 card from a different patrol (say a Wolf 4) adjacent to it (thus allowing Wolf cards to be played). The lead card designates the number that all other patrols must start on (in this example number 4). If a player has no legal play he must pass. The first player to play his last card scores points equal to the numbers on all the cards still in the other players hands. A Patrol Leader card counts as 15 points for scoring. The first player to score 250 points wins. According to the Dutch rules from publisher Goliath Games, the number of Patrols used in a game is equal to the number of players (e.g. only use 3 Patrols in a three player game).

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Credits

Designers

1
(Uncredited)

Publishers

5
Goliath Games Parker Brothers Perry en Co (Penco) Sio Speelkaartenfabriek Nederland

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