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Boy Scouts box art
1912 Ranked #20,013

Boy Scouts

This shedding card game has players place patrol cards in matching numerical patterns, empty their hand, and race to 250 points. A final card scores every opponent’s remaining numbers, turning a well-timed exit into a large swing.

Card Game Children's Game Hand Management Theme: Scouting / Guiding

Players

2-5

Play time

Not listed

Age

6+

Complexity

1/5

Rating

5.93

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 1.5/5

Low interaction

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is an old Parker Brothers card game with a Scout theme. The deck contains 5 Patrols (suits) of 10 cards each with the cards numbered from 1 to 10.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is an old Parker Brothers card game with a Scout theme. The deck contains 5 Patrols (suits) of 10 cards each with the cards numbered from 1 to 10. The 1 card is called the Patrol Leader. The player to the dealer's left starts by playing any card between 1 and 10 from his hand to the center of the table. The next player must either play a card from the same Patrol whose number is 1 greater or 1 less than the card on the table, or play a card from a different Patrol whose number is the same. For example, if an Owl 4 card is led, the next player may play an Owl 3 below it, an Owl 5 above it, or a 4 card from a different patrol (say a Wolf 4) adjacent to it (thus allowing Wolf cards to be played). The lead card designates the number that all other patrols must start on (in this example number 4). If a player has no legal play he must pass. The first player to play his last card scores points equal to the numbers on all the cards still in the other players hands. A Patrol Leader card counts as 15 points for scoring. The first player to score 250 points wins. According to the Dutch rules from publisher Goliath Games, the number of Patrols used in a game is equal to the number of players (e.g. only use 3 Patrols in a three player game).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
45 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

5
Goliath Games Parker Brothers Perry en Co (Penco) Sio Speelkaartenfabriek Nederland

Linked items

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