Table feel
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Players
3-5
Time
?-?
Age
9+
Weight
1.23
Rating
5.65
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct confrontation and strategic depth.
The game Tenakee has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.
Tenakee has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Tenakee strikes a good balance between luck and strategy.
Here's a description of the game from Spielbox: This new publisher is presenting its first game: Tenakee. Under the title ‘Coco-Nut’, Michael Feldkotter had submitted this game as part of the SAZ competition for game authors at last year’s Essen fair. Alan R. Moon had run the competition and fronted the prize money; 9 authors with a total of 16 prototypes entered. This game won first prize. The great totem pole competition is being held among the Tenakee Indians. Those taking part want to show off the most beautiful and valuable totem poles. But the poles are only scored when it gets a point, so that the Indians like to annoy each other by climbing up and putting points on poles. At the same time, the squaws are using the event to search for a man. Which carver is brave enough to climb the high totem poles?
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