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Mau Mau Extreme box art
2012 Ranked #21,901

Mau Mau Extreme

Players shed matching cards in a rapid card game, trying to empty their hands and collect winning chips. Buzzer-enabled out-of-turn plays and special cards create sudden races, making quick reactions as important as managing the discard pile.

Card Game Hand Management Card Games: Shedding / Stops Traditional Card Games: Eights

Players

2-6

Play time

Not listed

Age

6+

Complexity

1.67/5

Rating

5.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.9/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mau Mau Extreme takes the basics of Mau Mau – that is, playing cards from your hand to match the top card of the discard pile in order to empty your hand first – and turns up the challenge by introducing a buzzer and speed elements.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mau Mau Extreme takes the basics of Mau Mau – that is, playing cards from your hand to match the top card of the discard pile in order to empty your hand first – and turns up the challenge by introducing a buzzer and speed elements. The gist of the game remains the same as the original: Players receive a hand of seven cards from a deck of sixty, and one card is place face-up to start a discard pile. On a turn, the active player discards a card that matches either in number or color the card on top of the discard pile. If a player can't legally play, she must draw a card; if she can play this card, she may do so. Playing a +2 card forces the next player to draw two cards before playing as normal, while playing "Aussetzen!" skips the next player's turn. New gameplay elements in Mau Mau Extreme include an out-of-turn playing option. If you have a card in hand that matches the top card of the discard pile in both color and suit and you can buzz before the next player goes, you can play this duplicate card immediately. Four types of violet cards can be played on top of anything, and they either give you another turn immediately, force everyone to draw one card, force your left- and right-hand to race for the buzzer (with the slower player drawing a card as a penalty), or force everyone to race for the buzzer! Empty your hand first, and you win a chip. The first player to collect three chips wins the game. A variant for masochists or those who just like to buzz a lot has you paying attention to the back of the cards as well, as each back features 1-4 colored buttons that match the colors of the main suits. After a person draws a card, if one of the buttons on the newly revealed card matches the color of the top card on the discard pile, players must race to hit the buzzer, with the last player to do so drawing a penalty card. Reimplements Crazy Eights

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
30 min
Age
6+
Complexity
1.7/5
Credits and catalog connections

Credits

Artists

1
Harnickell Design

Publishers

2
Ravensburger VAKKO

Linked items

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