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Nightlancer box art

Nightlancer

Players

1-4

Time

60-120

Age

14+

Weight

2.6

Rating

7.45

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Nightlancer has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Nightlancer offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment, resulting in a solid replayability score of 7.94.

Luck profile

Nightlancer has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies more on player decisions and strategy, with luck playing a minor role in determining the game outcome.

Overview

Nightlancer is a competitive cyberpunk game set in the unique dystopian future of 2099. Each player must guide their Nightlancer through a hazardous underworld career, intent on securing their future before society collapses around them. Each player controls one of 10 unique Nightlancers. They take on challenging missions with multiple choice paths, choosing the option that best utilizes their abilities and options. If they are successful they get paid. They can invest the money either to improve their pool of options with Black Market or Training cards, or they can invest the money in their Prospects to try to secure victory. Players can use their hand of Contact cards to gain advantages or obstruct their opponents throughout each game round, or they can save them to help complete Agendas - giving them another path to Prospects. The player with the most Prospects at the end of the game is the winner. Nightlancer includes solitaire and cooperative optional rules.

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Editions

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Credits

Designers

1
Joseph Norris

Artists

1
Manolis Frangidis (??????? ?????????)

Publishers

1
Adversity Games

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