Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Build and command faction decks, move troops and towering mechs across modular lunar terrain, and seize Callisto’s strategic high ground.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Open Drafting
Select cards or items from a shared face-up display.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Undaunted 2200: Callisto carries the Undaunted deck-building battle system into a twenty-second-century conflict on Jupiter’s moon. Corporate security and the mining collective clash across modular lunar maps after strikes and broken contracts become open war. Cards both activate units and represent their remaining cohesion, so casualties weaken a deck as well as the map position it supports. Players recruit from a shared supply, manage initiative, move infantry and vehicles, roll dice to attack, and deploy formidable mechs whose scale changes the tactical geometry. Elevation and line of sight make high ground especially valuable, while scenario objectives keep destruction from being the only route to victory. The standalone box supports head-to-head play, a team format for four, and dedicated solo scenarios. It preserves the series’ signature tension between deck efficiency and battlefield commitment, then widens it with larger maps, asymmetric technologies, and science-fiction machines.