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Remnants box art

Remnants

Players

2-4

Time

45-60

Age

13+

Weight

2.33

Rating

6.22

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Remnants has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Remnants has a high variability gameboard, allowing for different experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average. Remnants scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Remnants has a strong replayability score of 7.95 out of 10.

Luck profile

Remnants has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Remnants takes place in a post-apocalyptic world. Each player builds a compound and fights to survive raiders and mutant creatures. The game is played in five phases: Scavenge, Build, Fight, Heal, and Clean-up. In the Scavenge phase, you send survivors into the Badlands to roll dice in a real-time race for resources. In the Build phase, you take turns spending those resources to buy weapon, defense, and special development cards that enhance your compound. When threats attack, you roll dice and use abilities from cards you purchased to survive. You'll fight a Level 1 threat, followed by a Level 2 threat, then finally face down the Raider Boss. After the final attack, the game ends and the player with the most victory points wins. Victory points can be scored from development cards, survivors, specialists, defeated threats, and special bonus tokens. —description from the publisher

Editions

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Credits

Designers

3
Justin De Witt Matthew O'Malley Ben Rosset

Artists

3
JJ Ariosa Víctor Pérez Corbella Mateusz Wilma

Publishers

1
Fireside Games

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