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Firefly: Fistful Of Credits box art

Firefly: Fistful Of Credits

Players

2-4

Time

30-60

Age

14+

Weight

2.63

Rating

5.34

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, high frequency of interaction, and limited emphasis on cooperation.

Replay value

Firefly: Fistful of Credits has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, increasing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, allowing players to quickly grasp the rules and mechanics. Overall, Firefly: Fistful of Credits has a strong replayability score of 7.85.

Luck profile

Firefly: Fistful of Credits has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in the game's outcome, but player decisions and strategy also have an important influence.

Overview

Do the job. Get paid. Aim to misbehave. Firefly: Fistful of Credits is a two-to-four-player cooperative game where players step into the boots of Serenity’s crew to pull off a series of dangerous heists and hopefully walk away with their lives and a tidy fortune! The game features three distinct heist scenarios inspired by the episodes Bushwhacked, The Train Job, and Ariel; each with their own highly-detailed board, tokens, and Heist card, which details unique objectives from the show that must be accomplished in order to win. Players pair up any two of the nine crew members, forming unique teams that work with other players to collect gear, fight, and face both luck and misfortune while racing against the clock to complete the heist. Be careful: triggering an alarm, lollygagging around or sticking your nose in the wrong crate can open up a whole world of ugly - be it Reavers, Alliance, or the sinister Hands of Blue! Fail and it’s all over... but succeeding means you and your crew walk away with more than a fistful of credits!

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Editions

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Credits

Designers

1
David J. Coffey

Artists

4
David J. Coffey Frances Faulder Simon Gough Paul Hanley

Publishers

1
Toy Vault, Inc.

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